private IEnumerator LoadSave() { //Debug.Log("Seed:" + PlayerPrefs.GetInt("Seed")); myWorldGeneration.myUseSeed = true; GameInstance.GetInstance().SetSeed(PlayerPrefs.GetInt("Seed")); myWorldGeneration.GenerateWorld(); //Debug.Log("PlayerRoomX:" + PlayerPrefs.GetInt("PlayerRoomX")); //Debug.Log("PlayerRoomY:" + PlayerPrefs.GetInt("PlayerRoomY")); //Debug.Log("PlayerBiomeX:" + PlayerPrefs.GetInt("PlayerBiomeX")); //Debug.Log("PlayerBiomeY:" + PlayerPrefs.GetInt("PlayerBiomeY")); while (!myWorldGeneration.myGenerationFinished) { yield return(null); } myWorldGeneration.ActivateBiome(PlayerPrefs.GetInt("PlayerBiomeX"), PlayerPrefs.GetInt("PlayerBiomeY")); Room theRoom = myWorldGeneration.ActivateRoom(PlayerPrefs.GetInt("PlayerRoomX"), PlayerPrefs.GetInt("PlayerRoomY")); myWorldGeneration.PlacePlayerInRoom(theRoom); myWorldGeneration.PlacePlayerAt(PlayerPrefs.GetFloat("PlayerX"), PlayerPrefs.GetFloat("PlayerY")); MapUI mapUI = FindObjectOfType <MapUI>(); int roomVisited = PlayerPrefs.GetInt("RoomsVisited"); for (int i = 0; i < roomVisited; ++i) { Biome biome = myWorldGeneration.GetBiome(PlayerPrefs.GetInt("Visited" + i + "BiomeX"), PlayerPrefs.GetInt("Visited" + i + "BiomeY")); mapUI.SetRoomVisited(PlayerPrefs.GetInt("Visited" + i + "RoomX"), PlayerPrefs.GetInt("Visited" + i + "RoomY"), biome); } myWorldGeneration.GetPlayerMovement().GetComponent <PlayerData>().SetSoulsCollected(PlayerPrefs.GetInt("PlayerSouls")); /* * PlayerPrefs.SetInt("ResourceNum", resourceToSave.Count); * * for (int i = 0; i < resourceToSave.Count; ++i) * { * PlayerPrefs.SetInt("Resource" + i + "Life", resourceToSave[i].GetCurrentLife()); * PlayerPrefs.SetFloat("Resource" + i + "Time", resourceToSave[i].GetCurrentTimeToRefill()); * PlayerPrefs.SetInt("Resource" + i + "X", resourceToSave[i].GetTile().myTileData.myX); * PlayerPrefs.SetInt("Resource" + i + "Y", resourceToSave[i].GetTile().myTileData.myY); * PlayerPrefs.SetInt("Resource" + i + "BiomeX", resourceToSave[i].GetTile().myParentRoom.GetBiome().myX); * PlayerPrefs.SetInt("Resource" + i + "BiomeY", resourceToSave[i].GetTile().myParentRoom.GetBiome().myY); * } */ }
void Start() { gameObject.AddComponent <EntityManager>(); Random.InitState(seed); spawnPosition = new Vector3(VoxelData.WorldSizeInVoxels / 2f, VoxelData.ChunkHeight - 150f, VoxelData.WorldSizeInVoxels / 2f); worldGen = new WorldGeneration(this); worldGen.GenerateWorld(); Player player = new Player(this, hightlightBlock, placeBlock, placeBlockMesh, debugOverlay); player.Start(); player.position = spawnPosition; playerLastChunkCoord = GetChunkCoord(player.position); }
void Update() { if (!start) { switch (stage) { case 0: counter_intro++; titleScreen.SetActive(true); titleText.position = new Vector3(titleText.position.x, initialTitlePositionY + 6 * Mathf.Sin(counter_intro * 2 * Mathf.Deg2Rad), 0); if (counter_intro > 90) { textLeftSide.SetActive(true); textRightSide.SetActive(true); if (input._B || input._A) { if (input._B) { difficulty = 1; } if (input._A) { difficulty = 0; } SoundController.instance.PlaySound("snd_UI"); stage = 1; StartCoroutine(world.GenerateWorld()); } } break; case 1: counter_continuous++; if (counter_continuous > 360) { counter_continuous -= 360; } titleScreen.SetActive(false); instructionsScreen.SetActive(true); if (ready_to_start) { if ((counter_continuous / 20) % 4 < 2) { pressKeyToBeginText.GetComponent <Text>().color = Colors.x_shadow; } else { pressKeyToBeginText.GetComponent <Text>().color = Colors.x_bush; } pressKeyToBeginText.SetActive(true); if (input._B || input._A) { SoundController.instance.PlaySound("snd_UI"); start = true; titleScreen.SetActive(false); instructionsScreen.SetActive(false); gameScreen.SetActive(true); } } break; } } }