public void Generate(int x, int y, bool silent, bool sync, int tStyle = 0, int pStyle = 0, int l1Style = 0, int l2Style = 0, int cStyle = 0, int bStyle = 0, int dStyle = 0) { if (Main.tile[x, y] == null) { Main.tile[x, y] = new Tile(); } for (int i = 0; i < width; i++) { for (int j = 0; j < height; j++) { int num = x + i; int num2 = y + j; if (Main.tile[num, num2] == null) { Main.tile[num, num2] = new Tile(); } TileInfo tileInfo = tileGen[i, j]; int tileStyle = (tileInfo.tileID == 4) ? tStyle : ((tileInfo.tileID == 19) ? pStyle : ((tileInfo.tileID == 93) ? l1Style : ((tileInfo.tileID == 92) ? l2Style : ((tileInfo.tileID == 21) ? cStyle : ((tileInfo.tileID == 101) ? bStyle : ((tileInfo.tileID == 10) ? dStyle : 0)))))); if (tileInfo.tileID != -1 || tileInfo.wallID != -1 || tileInfo.liquidType != -1 || tileInfo.wire != -1) { if (tileInfo.tileID != -1 || tileInfo.wallID > -1 || tileInfo.wire > -1) { WorldGen.GenerateTile(num, num2, tileInfo.tileID, tileInfo.wallID, tileStyle, tileInfo.tileID > -1, tileInfo.liquidAmount == 0, tileInfo.tileSlope, silent: false, sync); } if (tileInfo.liquidType > -1) { WorldGen.GenerateLiquid(num, num2, tileInfo.liquidType, updateFlow: false, tileInfo.liquidAmount, sync); } } } } }