Esempio n. 1
0
        public static Task AsyncGenerateOrbs(short amount, int maxtries = Config.GenerationMaxTries)
        {
            WorldRefill.isTaskRunning = true;
            int realcount = 0;

            return(Task.Run(() =>
            {
                TryInitWorldGen();
                for (int trycount = 0; trycount <= maxtries; trycount++)
                {
                    int tryX = WorldGen.genRand.Next(50, Main.maxTilesX - 50);
                    int tryY = WorldGen.genRand.Next((int)Main.worldSurface + 20, MainExt.UnderworldLayer);

                    if ((!Main.tile[tryX, tryY].active()) && ((Main.tile[tryX, tryY].wall == WallID.EbonstoneUnsafe) || (Main.tile[tryX, tryY].wall == WallID.CrimstoneUnsafe)))
                    {
                        WorldGen.AddShadowOrb(tryX, tryY);

                        if (Main.tile[tryX, tryY].type == 31)
                        {
                            realcount++;
                            if (realcount == amount)
                            {
                                break;
                            }
                        }
                    }
                }
                WorldRefill.realcount = realcount;
            }).ContinueWith((d) => { WorldRefill.isTaskRunning = false; }));
        }
Esempio n. 2
0
        private void DoOrbs(CommandArgs args)
        {
            if (args.Parameters.Count == 1)
            {
                var       mOrb      = Int32.Parse(args.Parameters[0]);
                var       surface   = Main.worldSurface;
                var       trycount  = 0;
                const int maxtries  = 1000000;
                var       realcount = 0;
                while (trycount < maxtries)
                {
                    var tryX = WorldGen.genRand.Next(1, Main.maxTilesX);
                    var tryY = WorldGen.genRand.Next((int)surface + 20, Main.maxTilesY);

                    if ((!Main.tile[tryX, tryY].active()) && ((Main.tile[tryX, tryY].wall == (byte)3) || (Main.tile[tryX, tryY].wall == (byte)83)))
                    {
                        WorldGen.AddShadowOrb(tryX, tryY);
                        if (Main.tile[tryX, tryY].type == 31)
                        {
                            realcount++;
                            if (realcount == mOrb)
                            {
                                break;
                            }
                        }
                    }
                    trycount++;
                }
                InformPlayers();
                args.Player.SendSuccessMessage("Generated and hid {0} Orbs.", realcount);
            }
            else
            {
                args.Player.SendInfoMessage("Usage: /genorbs (number of orbs to generate)");
            }
        }