private void OnCreateClicked() { WorldCreator creator = this.spawnedSettings.GetComponent <WorldCreator>(); if (creator != null) { creator.CreateWorld(); } }
public void CreateWorld(string worldFile) { creator.CreateWorld(worldFile); }
private void OnCreateClicked() { WorldCreator creator = this.spawnedSettings.GetComponent <WorldCreator>(); if (creator != null) { creator.CreateWorld(); } }
public void CreateWorld(string worldFile) { creator.CreateWorld(worldFile); }