/// <summary>
 /// creates a new world chunk manager for WorldProvider
 /// </summary>
 public override void RegisterWorldChunkManager()
 {
     WorldChunkMgr = new WorldChunkManagerHell(BiomeGenBase.Hell, 1.0F, 0.0F);
     IsHellWorld   = true;
     HasNoSky      = true;
     TheWorldType  = -1;
 }
Esempio n. 2
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 public override void registerWorldChunkManager()
 {
     worldChunkMgr = new WorldChunkManagerHell(MobSpawnerBase.hell, 1.0D, 0.0D);
     field_6167_c = true;
     isHellWorld = true;
     field_4306_c = true;
     worldType = -1;
 }
Esempio n. 3
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 public override void registerWorldChunkManager()
 {
     worldChunkMgr = new WorldChunkManagerHell(MobSpawnerBase.hell, 1.0D, 0.0D);
     field_6167_c  = true;
     isHellWorld   = true;
     field_4306_c  = true;
     worldType     = -1;
 }