/************************FindClassStatValues********************************** * In: classSelection * Out: ToString for the given class * Purpose: * **************************************************************************/ private string FindClassStatValues(int classIndex) { if (classIndex == 4) { BaseClass tempClass = new FighterClass(); return tempClass.ToString(); //returns overridden ToString for class } else if (classIndex == 10) { BaseClass tempClass = new WizardClass(); return tempClass.ToString(); } else { return "No Stats Available"; } }
/************************FindClassStatValues********************************** * In: classSelection * Out: ToString for the given class * Purpose: * **************************************************************************/ private string FindClassStatValues(int classIndex) { if (classIndex == 4) { BaseClass tempClass = new FighterClass(); return(tempClass.ToString()); //returns overridden ToString for class } else if (classIndex == 10) { BaseClass tempClass = new WizardClass(); return(tempClass.ToString()); } else { return("No Stats Available"); } }
/************************FindClassDescription********************************* * In: classSelection * Out: tempClass.ClassDescription * Purpose: find ad display class description for the player. * TODO: Combine FindClassDescription & FindClassStats to a single * function. * **************************************************************************/ private string FindClassDescription(int classIndex) { if (classIndex == 4) { BaseClass tempClass = new FighterClass(); return tempClass.ClassDescription; } else if (classIndex == 10) { BaseClass tempClass = new WizardClass(); return tempClass.ClassDescription; } else { return "This class not yet implemented," + " Implemented classes are Fighter and Wizard."; } }
/************************FindClassDescription********************************* * In: classSelection * Out: tempClass.ClassDescription * Purpose: find ad display class description for the player. * TODO: Combine FindClassDescription & FindClassStats to a single * function. * **************************************************************************/ private string FindClassDescription(int classIndex) { if (classIndex == 4) { BaseClass tempClass = new FighterClass(); return(tempClass.ClassDescription); } else if (classIndex == 10) { BaseClass tempClass = new WizardClass(); return(tempClass.ClassDescription); } else { return("This class not yet implemented," + " Implemented classes are Fighter and Wizard."); } }