Inheritance: RangedClass
 /************************FindClassStatValues**********************************
  * In: classSelection
  * Out: ToString for the given class
  * Purpose: 
  * **************************************************************************/
 private string FindClassStatValues(int classIndex)
 {
     if (classIndex == 4)
     {
         BaseClass tempClass = new FighterClass();
         return tempClass.ToString();               //returns overridden ToString for class
     }
     else if (classIndex == 10)
     {
         BaseClass tempClass = new WizardClass();
         return tempClass.ToString();
     }
     else
     {
         return "No Stats Available";
     }
 }
 /************************FindClassStatValues**********************************
  * In: classSelection
  * Out: ToString for the given class
  * Purpose:
  * **************************************************************************/
 private string FindClassStatValues(int classIndex)
 {
     if (classIndex == 4)
     {
         BaseClass tempClass = new FighterClass();
         return(tempClass.ToString());               //returns overridden ToString for class
     }
     else if (classIndex == 10)
     {
         BaseClass tempClass = new WizardClass();
         return(tempClass.ToString());
     }
     else
     {
         return("No Stats Available");
     }
 }
 /************************FindClassDescription*********************************
  * In: classSelection
  * Out: tempClass.ClassDescription
  * Purpose: find ad display class description for the player.
  *          TODO: Combine FindClassDescription & FindClassStats to a single
  *                function.
  * **************************************************************************/
 private string FindClassDescription(int classIndex)
 {
     if (classIndex == 4)
     {
         BaseClass tempClass = new FighterClass();
         return tempClass.ClassDescription;
     }
     else if (classIndex == 10)
     {
         BaseClass tempClass = new WizardClass();
         return tempClass.ClassDescription;
     }
     else
     {
         return "This class not yet implemented," +
             " Implemented classes are Fighter and Wizard.";
     }
 }
 /************************FindClassDescription*********************************
  * In: classSelection
  * Out: tempClass.ClassDescription
  * Purpose: find ad display class description for the player.
  *          TODO: Combine FindClassDescription & FindClassStats to a single
  *                function.
  * **************************************************************************/
 private string FindClassDescription(int classIndex)
 {
     if (classIndex == 4)
     {
         BaseClass tempClass = new FighterClass();
         return(tempClass.ClassDescription);
     }
     else if (classIndex == 10)
     {
         BaseClass tempClass = new WizardClass();
         return(tempClass.ClassDescription);
     }
     else
     {
         return("This class not yet implemented," +
                " Implemented classes are Fighter and Wizard.");
     }
 }