Esempio n. 1
0
        /// <summary>
        /// Simulates a fight between the specified wizard and opponent.
        /// </summary>
        /// <param name="wizard">The wizard.</param>
        /// <param name="opponent">The opponent.</param>
        /// <param name="difficulty">The difficulty to play with.</param>
        /// <param name="output">A delegate to a method to use to output messages.</param>
        /// <returns>
        /// The player which won the fight.
        /// </returns>
        internal static Player Fight(Wizard wizard, Player opponent, string difficulty, Action<string, object[]> output)
        {
            Player attacker = wizard;
            Player defender = opponent;

            bool isHardDifficulty = string.Equals("HARD", difficulty, StringComparison.OrdinalIgnoreCase);

            do
            {
                output("-- {0} turn --", new object[] { attacker.Name });
                output("- {0} has {1} hit points, {2} armor, {3} mana", new object[] { wizard.Name, wizard.HitPoints, wizard.Armor, wizard.Mana });
                output("- {0} has {1} hit points", new object[] { opponent.Name, opponent.HitPoints });

                if (isHardDifficulty && attacker == wizard)
                {
                    wizard.HitPoints--;

                    if (wizard.HitPoints < 1)
                    {
                        break;
                    }
                }

                wizard.CastSpells(opponent, output);

                if (attacker.HitPoints > 0)
                {
                    attacker.Attack(defender, output);
                }

                var player = attacker;
                attacker = defender;
                defender = player;

                output(string.Empty, new object[0]);
            }
            while (wizard.HitPoints > 0 && opponent.HitPoints > 0);

            return wizard.HitPoints > 0 ? wizard : opponent;
        }
Esempio n. 2
0
    /// <summary>
    /// Simulates a fight between the specified wizard and opponent.
    /// </summary>
    /// <param name="wizard">The wizard.</param>
    /// <param name="opponent">The opponent.</param>
    /// <param name="difficulty">The difficulty to play with.</param>
    /// <param name="output">A delegate to a method to use to output messages.</param>
    /// <returns>
    /// The player which won the fight.
    /// </returns>
    internal static Player Fight(Wizard wizard, Player opponent, string difficulty, Action <string, object[]>?output)
    {
        Player attacker = wizard;
        Player defender = opponent;

        bool isHardDifficulty = string.Equals("HARD", difficulty, StringComparison.OrdinalIgnoreCase);

        do
        {
            output?.Invoke("-- {0} turn --", new object[] { attacker.Name });
            output?.Invoke("- {0} has {1} hit points, {2} armor, {3} mana", new object[] { wizard.Name, wizard.HitPoints, wizard.Armor, wizard.Mana });
            output?.Invoke("- {0} has {1} hit points", new object[] { opponent.Name, opponent.HitPoints });

            if (isHardDifficulty && attacker == wizard)
            {
                wizard.HitPoints--;

                if (wizard.HitPoints < 1)
                {
                    break;
                }
            }

            wizard.CastSpells(opponent, output);

            if (attacker.HitPoints > 0)
            {
                attacker.Attack(defender, output);
            }

            Player player = attacker;
            attacker = defender;
            defender = player;

            output?.Invoke(string.Empty, Array.Empty <object>());
        }while (wizard.HitPoints > 0 && opponent.HitPoints > 0);

        return(wizard.HitPoints > 0 ? wizard : opponent);
    }