Esempio n. 1
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        public void Sharer_loses_an_item_and_shared_gains_one()
        {
            //Characters:
            Caronte caronte = new Caronte(10, 10, 10);
            Wizard  wizard  = new Wizard(10, 10, 10);

            //Items:
            var curingPotion = new CuringPotion(103);
            var shield       = new Shield(1456);
            var sword        = new Sword(993);
            var trident      = new Trident(12081, 120);

            //Adding items:
            caronte.AddItem(shield);

            wizard.AddItem(curingPotion);
            wizard.AddItem(sword);
            wizard.AddItem(trident);

            //Encounter
            ExchangeEncounter encounter = new ExchangeEncounter(wizard, caronte, curingPotion);

            //Saving previous item counts
            int previousCaronteItems = caronte.Items.Count;
            int previousWizardItems  = wizard.Items.Count;

            //Running the encounter (assuming the encounter success)
            encounter.RunEncounter();

            Assert.IsTrue(caronte.Items.Count == previousCaronteItems + 1 &&
                          wizard.Items.Count == previousWizardItems - 1 &&
                          caronte.Items.Contains(curingPotion) &&
                          !wizard.Items.Contains(curingPotion));
        }
Esempio n. 2
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        public virtual void Setup()
        {
            Character MagicGladiador = new Gladiador("MagicGladiador");
            Character KingTroll      = new Troll("KingTroll");
            Character QueenElf       = new Elf("QueenElf");
            Character MagicWizard    = new Wizard("MagicWizard");
            IItem     PinkyBow       = new BowAndArrow();
            IItem     IcedCup        = new Ice();

            QueenElf.AddItem(IcedCup);
            QueenElf.AddItem(PinkyBow);
            IItem Blade = new LightSaber();
            IItem Axe   = new FireAx();

            KingTroll.AddItem(Blade);
            KingTroll.AddItem(Axe);
            IItem Saber    = new LightSaber();
            IItem BlueRobe = new Robes();

            MagicWizard.AddItem(Saber);
            MagicWizard.AddItem(Blade);
            IItem            ChainArmor = new CompleteArmor();
            InfiniteGauntlet Gauntlet   = new InfiniteGauntlet();

            Gauntlet.AddStone();
            MagicGladiador.AddItem(ChainArmor);
            MagicGladiador.AddItem(Gauntlet);
            characters.Add(MagicGladiador);
            characters.Add(KingTroll);
            characters.Add(QueenElf);
            characters.Add(MagicWizard);
        }
Esempio n. 3
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        static void Main(string[] args)
        {
            SpellsBook book   = new SpellsBook();
            WhirlWind  spell1 = new WhirlWind();
            FireBall   spell2 = new FireBall();

            book.AddSpell(spell1);
            book.AddSpell(spell2);

            Wizard gandalf = new Wizard("Gandalf");

            gandalf.AddItem(new Staff());
            gandalf.AddItem(book);

            Dwarf gimli = new Dwarf("Gimli");

            gimli.AddItem(new Axe());
            gimli.AddItem(new Helmet());
            gimli.AddItem(new Shield());

            Console.WriteLine($"Gimli has {gimli.Health} HP points");
            Console.WriteLine($"Gandalf attacks Gimli with {gandalf.AttackValue} points.");

            gimli.ReceiveAttack(gandalf.AttackValue);

            Console.WriteLine($"Gimli has {gimli.Health} HP");

            gimli.Cure();

            Console.WriteLine($"Gimli has {gimli.Health} HP");
        }
        public void GetWizardStats()
        {
            testingWizard3.AddItem(testingItem);
            testingWizard3.AddItem(testingItem2);
            testingWizard3.RemoveItem(testingItem);
            int expectedWizardAttack  = 30;
            int expectedWizardDefense = 25;

            Assert.AreEqual(expectedWizardAttack, testingWizard3.GetCharacterAttack());
            Assert.AreEqual(expectedWizardDefense, testingWizard3.GetCharacterDefense());
        }
        static void Main(string[] args)
        {
            SpellsBook book = new SpellsBook();

            book.Spells = new Spell[] { new Spell() };

            Wizard     gandalf    = new Wizard("Gandalf");
            Staff      staff      = new Staff();
            SpellsBook spellsBook = book;

            gandalf.AddItem(spellsBook);
            gandalf.AddItem(staff);

            Dwarf  gimli  = new Dwarf("Gimli");
            Axe    axe    = new Axe();
            Helmet helmet = new Helmet();
            Shield shield = new Shield();

            gimli.AddItem(axe);
            gimli.AddItem(helmet);
            gimli.AddItem(shield);

            Archer legolas       = new Archer("Legolas");
            Bow    bow           = new Bow();
            Shield legolasShield = new Shield();
            Helmet legolasHelmet = new Helmet();

            legolas.AddItem(bow);
            legolas.AddItem(legolasShield);
            legolas.AddItem(legolasHelmet);

            Console.WriteLine($"Gimli has ❤️ {gimli.Health}");
            Console.WriteLine($"Gandalf attacks Gimli with ⚔️ {gandalf.AttackValue}");

            gimli.ReceiveAttack(gandalf);

            Console.WriteLine($"Gimli has ❤️ {gimli.Health}");

            gimli.Cure();

            Console.WriteLine($"Gimli has ❤️ {gimli.Health}");

            legolas.RemoveItem(legolasHelmet);

            gandalf.ReceiveAttack(legolas);
            Console.WriteLine($"Legolas attacks Gandalf with ⚔️ {legolas.AttackValue}");

            Console.WriteLine($"Gandalf has ❤️ {gandalf.Health}");

            legolas.ReceiveAttack(gimli);
            Console.WriteLine($"Gimli attacks Legolas with ⚔️ {gimli.AttackValue}");
            Console.WriteLine($"Legolas has ❤️ {legolas.Health}");
        }
Esempio n. 6
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        public void Setup()
        {
            this.gandalf      = new Wizard("Gandalf");
            this.staff        = new Staff();
            this.spellsBook   = new SpellsBook();
            spellsBook.Spells = new Spell[] { new Spell() };
            gandalf.AddItem(staff);
            gandalf.AddItem(spellsBook);

            this.saruman             = new Wizard("Saruman");
            this.sarumanStaff        = new Staff();
            this.sarumanSpellsBook   = new SpellsBook();
            sarumanSpellsBook.Spells = new Spell[] { new Spell() };
        }
        public void AddItem()
        {
            testingWizard.AddItem(testingItem);
            string expectedItemName = "testingItem";

            Assert.AreEqual(expectedItemName, testingWizard.ItemsList[0].Name);
        }
Esempio n. 8
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        static void Main(string[] args)
        {
            SpellsBook book = new SpellsBook();

            book.AddSpell("Bola de fuego", 10, 0);
            book.AddSpell("Escudo de maná", 0, 20);

            Wizard gandalf = new Wizard("Gandalf");

            gandalf.SpellsBook = book;
            gandalf.AddItem("Staff", 30, 20);

            Dwarf gimli = new Dwarf("Gimli");

            gimli.AddItem("Helmet", 0, 20);
            gimli.AddItem("Axe", 40, 0);

            Console.WriteLine($"Gimli has ❤️ {gimli.Health}");
            Console.WriteLine($"Gandalf attacks Gimli with ⚔️ {gandalf.AttackValue}");

            gimli.ReceiveAttack(gandalf.AttackValue);

            Console.WriteLine($"Gimli has ❤️ {gimli.Health}");

            gimli.Cure();

            Console.WriteLine($"Gimli has ❤️ {gimli.Health}");
        }
Esempio n. 9
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        public void Can_add_magic_item_to_wizard()
        {
            ForbiddenStaff staff  = new ForbiddenStaff(70, 90);
            Wizard         wizard = new Wizard(1, 1, 1);

            Assert.Catch <CannotAddItemException>(() => wizard.AddItem(staff));
        }
Esempio n. 10
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        public void BookOfWisdomWorksForWizards()
        {
            Scenario scenario = new Scenario();
            Wizard   gandalf  = new Wizard();
            Orc      orc      = new Orc();

            Excalibur sword = new Excalibur();

            gandalf.AddItem(sword);

            List <CharacterClass> heroes = new List <CharacterClass>()
            {
                gandalf
            };
            List <CharacterClass> villains = new List <CharacterClass>()
            {
                orc
            };

            BattleEncounter battle = new BattleEncounter(heroes, villains);

            List <List <CharacterClass> > everything = battle.PlayEncounter();

            Assert.AreEqual($"-{everything[1][0].Name} has been slain by {everything[0][0].Name}", everything[0][0].Registres.ShowRegistres());
        }
Esempio n. 11
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        static void Main(string[] args)
        {
            SpellsBook book = new SpellsBook();

            book.AddSpell(new SpellOne());
            book.AddSpell(new SpellOne());

            Wizard gandalf = new Wizard("Gandalf");

            gandalf.AddItem(book);

            Dwarf gimli = new Dwarf("Gimli");

            Console.WriteLine($"Gimli has ❤️ {gimli.Health}");
            Console.WriteLine($"Gandalf attacks Gimli with ⚔️ {gandalf.AttackValue}");

            gimli.ReceiveAttack(gandalf.AttackValue);

            Console.WriteLine($"Gimli has ❤️ {gimli.Health}");

            gimli.Cure();

            Console.WriteLine($"Someone cured Gimli. Gimli now has ❤️ {gimli.Health}");

            DarkArcher darkArcher = new DarkArcher("Orc Commander");

            darkArcher.Pv = 5;
            DarkBow darkBow = new DarkBow();

            darkArcher.AddItem(darkBow);
            darkArcher.ReceiveAttack(gimli.AttackValue);
            gimli.MorePv(darkArcher.ChechHealth());
        }
        public void Test1()
        //Ejercicio 7
        {
            wizard.AddItem(magic);
            int actual   = wizard.AttackPower;
            int expected = magic.AttackPower;

            Assert.AreEqual(expected, actual);
        }
        public void TestAttackPowerSum()
        {
            //Desafio 11
            Wizard     wizard         = new Wizard("Wizard");
            int        baseAtackPower = wizard.AttackPower;
            MagicStick magicStick     = new MagicStick();
            Gauntlet   gauntlet       = new Gauntlet();

            wizard.AddItem(new MagicStick());
            wizard.AddItem(new Gauntlet());

            int atackPowerFromItems = magicStick.AttackPower + gauntlet.AttackPower;
            int expectedAtackPower  = baseAtackPower + atackPowerFromItems;
            int actualAtackPower    = wizard.AttackPower;

            Assert.AreEqual(expectedAtackPower, actualAtackPower);
        }
        public void TestDefensePowerSum()
        {
            //Desafio 12
            Wizard     wizard           = new Wizard("Wizard");
            int        baseDefensePower = wizard.DefensePower;
            MagicStick magicStick       = new MagicStick();
            Armor      armor            = new Armor();

            wizard.AddItem(new MagicStick());
            wizard.AddItem(new Armor());

            int defensePowerFromItems = magicStick.DefensePower + armor.DefensePower;
            int expectedDefensePower  = baseDefensePower + defensePowerFromItems;
            int actualDefensePower    = wizard.DefensePower;

            Assert.AreEqual(expectedDefensePower, actualDefensePower);
        }
        public void Setup()
        {
            this.legolas = new Archer("Legolas");
            this.bow     = new Bow();
            this.helmet  = new Helmet();
            this.shield  = new Shield();
            legolas.AddItem(bow);
            legolas.AddItem(helmet);
            legolas.AddItem(shield);

            this.nurgargan = new Wizard("Nurgargan");
            Staff      staff = new Staff();
            SpellsBook book  = new SpellsBook();

            book.Spells = new Spell[] { new Spell() };
            nurgargan.AddItem(staff);
            nurgargan.AddItem(book);
        }
        public void AddItemShouldModifyWizardStats()
        {
            int expectedWizardAttack  = 30;
            int expectedWizardDefense = 25;

            testingWizard2.AddItem(testingItem2);

            Assert.AreEqual(expectedWizardAttack, testingWizard2.GetCharacterAttack());
            Assert.AreEqual(expectedWizardDefense, testingWizard2.GetCharacterDefense());
        }
Esempio n. 17
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        public void WizardsCanUseMagicalItemsTest()
        {
            Wizard gandalf = new Wizard();

            Excalibur excalibur = new Excalibur();

            gandalf.AddItem(excalibur);

            Assert.AreEqual(1, gandalf.ItemList.Count);
        }
Esempio n. 18
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        public void MagicCreationHealth()
        {
            Character wizard       = new Wizard("wizardName");
            Magic     magiaPotagia = new Magic();
            int       before       = wizard.AttackPower;
            int       expected     = magiaPotagia.AttackPower;

            wizard.AddItem(magiaPotagia);
            int after = wizard.AttackPower;

            Assert.AreEqual(expected, after - before);
        }
        public void RecieveAttackShouldDamageIfEnemyDefenseIsNotGreater()
        {
            Wizard attacker1 = new Wizard(100, "attacker1");
            Wizard attacker2 = new Wizard(100, "attacker2");

            attacker1.AddItem(testingItem2);
            attacker2.AddItem(testingItem);

            attacker2.RecieveAttack(attacker1.GetCharacterAttack());

            int expected = 80;

            Assert.AreEqual(expected, attacker2.Health);
        }
Esempio n. 20
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        public void RemoveMagic()
        {
            Character wizard       = new Wizard("wizardName");
            Magic     magiaPotagia = new Magic();
            int       before       = wizard.AttackPower;

            wizard.AddItem(magiaPotagia);
            int expected = wizard.AttackPower - magiaPotagia.AttackPower;

            wizard.RemoveItem(magiaPotagia);
            int after = wizard.AttackPower;

            Assert.AreEqual(expected, after);
        }
        public void EnoughAttackShouldKill()
        {
            Wizard attacker1      = new Wizard(100, "attacker1");
            Wizard attacker2      = new Wizard(100, "attacker2");
            Item   theAdminsSword = new Item("The admin sword", 1000, 1000);

            attacker1.AddItem(theAdminsSword);
            attacker2.AddItem(testingItem);

            attacker2.RecieveAttack(attacker1.GetCharacterAttack());

            int expected = 0;

            Assert.AreEqual(expected, attacker2.Health);
            Assert.True(attacker2.IsDead);
        }
Esempio n. 22
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        public void Successfully_recognize_spell_and_spell_book_and_combine_them_after_creation()
        {
            SpellBook spellBook = new SpellBook(new List <Spell>());

            Wizard wizard = new Wizard(10, 10, 10, new List <AbstractItem>()
            {
                spellBook
            });

            Spell spell = new Spell(10, 10, 10);

            wizard.AddItem(spell);

            Assert.IsTrue(wizard.Damage.Equals(10 + spell.DamageValue) &&
                          wizard.Defense.Equals(10 + spell.DefenseValue) &&
                          wizard.Hp.Equals(10 + spell.HealthValue));
        }
Esempio n. 23
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        static void Main(string[] args)
        {
            // IScenario scenario = new ConsoleScenario();
            // scenario.Setup();
            // scenario.Run();
            Elf elfo = new Elf("El Elfo");
            Wizard wizard = new Wizard("El Mago");
            Troll troll = new Troll("El Troll");

            Coraza coraza = new Coraza();
            Cuchillo cuchillo = new Cuchillo();
            Magic magic = new Magic();
            Martillo martillo = new Martillo();
            Palo palo = new Palo();
            Rifle rifle = new Rifle();
            RifleConCuchillo rifleConCuchillo = new RifleConCuchillo();
            Robes robes = new Robes();

            List<IGema> Gemas = new List<IGema>();
            Gemas.Add(new GemaAmarilla());
            Gemas.Add(new GemaCeleste());
            Gemas.Add(new GemaRoja());

            GuanteDePoder guanteDePoder  = new GuanteDePoder(Gemas);         

            elfo.AddItem(magic);
            elfo.AddItem(robes);
            wizard.AddItem(guanteDePoder);
            troll.AddItem(rifleConCuchillo);

            AttackEncounter attackEncounter = new AttackEncounter(elfo,wizard);
            ConsoleReporter consoleReporter = new ConsoleReporter();
            attackEncounter.Reporter = consoleReporter;
            attackEncounter.DoEncounter();
            AttackEncounter attackEncounter1 = new AttackEncounter(wizard, troll);
            attackEncounter1.Reporter = consoleReporter;
            attackEncounter1.DoEncounter();

        }
 public void TestAgregarItem()
 {
     Gandalf.AddItem(armor);
     Assert.IsNotEmpty(Gandalf.Items);
 }
Esempio n. 25
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        public void Health_Is_Modified_By_Attack()      //Prueba que el metodo ReceiveAttack modifica la vida
        {
            saruman.AddItem(sarumanSpellsBook);
            saruman.AddItem(sarumanStaff);
            saruman.AddItem(sarumanStaff);
            int initialLife = gandalf.Health;

            gandalf.ReceiveAttack(saruman);

            Assert.AreNotEqual(initialLife, gandalf.Health);
        }