public void Death() { if (playerScore == "Player1") { MatchStart.p2Score++; MatchStart.NextRound(); } else { MatchStart.p1Score++; MatchStart.NextRound(); } winnerScript.ShowWinningFx(); AudioS.clip = punchHit; AudioS.Play(); Compliment(); bDead = true; Destroy(hitBox); Destroy(attackVolumeRight); Destroy(attackVolumeLeft); Destroy(this); rb.isKinematic = false; rb.AddForce(transform.forward * -5000f); anim.SetBool("isDead", true); }