Esempio n. 1
0
 /// <summary>
 /// Frame update
 /// </summary>
 public override void Update()
 {
     // Update windows
     helpWindow.Update();
     itemWindow.Update();
     targetWindow.Update();
     // If item window is active: call update_item
     if (itemWindow.IsActive)
     {
         UpdateItem();
         return;
     }
     // If target window is active: call update_target
     else if (targetWindow.IsActive)
     {
         UpdateTarget();
         return;
     }
 }
Esempio n. 2
0
 /// <summary>
 /// Frame update
 /// </summary>
 public override void Update()
 {
     // Update windows
     helpWindow.Update();
     statusWindow.Update();
     skillWindow.Update();
     targetWindow.Update();
     // If skill window is active: call update_skill
     if (skillWindow.IsActive)
     {
         UpdateSkill();
         return;
     }
     // If skill target is active: call update_target
     else if (targetWindow.IsActive)
     {
         UpdateTarget();
         return;
     }
 }
Esempio n. 3
0
 /// <summary>
 /// Frame Update
 /// </summary>
 public override void Update()
 {
     // Update windows
     helpWindow.Update();
     commandWindow.Update();
     goldWindow.Update();
     dummyWindow.Update();
     buyWindow.Update();
     sellWindow.Update();
     numberWindow.Update();
     statusWindow.Update();
     // If command window is active: call update_command
     if (commandWindow.IsActive)
     {
         UpdateCommand();
         return;
     }
     // If buy window is active: call update_buy
     else if (buyWindow.IsActive)
     {
         UpdateBuy();
         return;
     }
     // If sell window is active: call update_sell
     else if (sellWindow.IsActive)
     {
         UpdateSell();
         return;
     }
     // If quantity input window is active: call update_number
     else if (numberWindow.IsActive)
     {
         UpdateNumber();
         return;
     }
 }