/// <summary> /// Dispose save windows /// </summary> void DisposeWindows() { helpWindow.Dispose(); foreach (WindowSaveFile window in savefileWindows) { window.Dispose(); } }
/// <summary> /// Dispose /// </summary> public override void Dispose() { // Prepare for transition //Graphics.Freeze(); // Dispose of windows helpWindow.Dispose(); itemWindow.Dispose(); targetWindow.Dispose(); }
/// <summary> /// Dispose /// </summary> public override void Dispose() { // Prepare for Transition Graphics.Freeze(); // Dispose of windows helpWindow.Dispose(); commandWindow.Dispose(); goldWindow.Dispose(); dummyWindow.Dispose(); buyWindow.Dispose(); sellWindow.Dispose(); numberWindow.Dispose(); statusWindow.Dispose(); }
/// <summary> /// Dispose /// </summary> public override void Dispose() { // Prepare for Transition //Graphics.Freeze(); // Dispose of windows helpWindow.Dispose(); leftWindow.Dispose(); rightWindow.Dispose(); weaponWindow.Dispose(); shieldWindow.Dispose(); headWindow.Dispose(); bodyWindow.Dispose(); accessoryWindow.Dispose(); }