Esempio n. 1
0
 protected void OpenWindow()
 {
     WindowAnimation.Stop();
     WindowAnimation
     .SetDuration(0.4f)
     .SetEaseType(Ease.Type.OutElastic);
     WindowAnimation.Play(CalculateDragLimit);
 }
Esempio n. 2
0
        /// <summary>
        /// 关闭窗口.
        /// </summary>
        public void CloseDialog()
        {
            WindowAnimation Win = UIHelper.GetComponent <WindowAnimation>(transform.parent);

            if (Win != null)
            {
                Win.ColseWindow(CloseWindow);
            }
        }
Esempio n. 3
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        public override void Close()
        {
            base.Close();

            WindowAnimation.Stop();
            WindowAnimation
            .SetDuration(0.2f)
            .SetEaseType(Ease.Type.InBack);
            WindowAnimation.Reverse(() => Closed());
        }
Esempio n. 4
0
    /// <summary>
    /// 点击关闭按钮
    /// </summary>
    private void OnBtnCloseClick()
    {
        WindowAnimation wa = GetComponent <WindowAnimation>();

        if (null != wa)         //如果窗口上有WindowAnimation组件,那么先执行动画,再执行Destroy(gameObject);
        //关闭窗口回调
        {
            wa.OnWindowClose((close) => {
                Destroy(gameObject);
            });
        }
        else
        {
            Destroy(gameObject);
        }
    }
 public static void SetWindowAnimation(DependencyObject obj, WindowAnimation value)
 {
     obj.SetValue(WindowAnimationProperty, value);
 }
 public WindowAnimationState(WindowAnimation animation,float time, Transform border, Transform buttons, Vector3 translation)
 {
     this.m_animation = animation;
     this.m_timeLeft = time;
     this.m_initPositionB = border.localPosition;
     this.m_initPositionBu = buttons != null ? buttons.localPosition : Vector3.zero;
     this.m_translation = translation;
 }
 // indique la translation des éléments suite à l'animation
 private Vector3 CalculateFullTranslation(WindowAnimation animation, bool reduced)
 {
     Vector3 finalPosition = Vector3.zero;
     switch((int)animation){
     case (int)WindowAnimation.Top :
         finalPosition.z = this.m_animationDistance;
         break;
     case (int)WindowAnimation.Bottom:
         finalPosition.z = -this.m_animationDistance;
         break;
     case (int)WindowAnimation.Right:
         finalPosition.x = this.m_animationDistance;
         break;
     case (int)WindowAnimation.Left:
         finalPosition.x = -this.m_animationDistance;
         break;
     }
     return reduced ? finalPosition : -finalPosition;
 }