public void InsertGameDrawStatus(string player) { var Winclass = new WinClass { Id = 1, MachineWins = 0, UserWins = 0, UserName = player, }; using (var context = new WinStatusContext()) { var choice2 = context.WinClasses.FirstOrDefault(c => c.UserName == player); if (choice2 != null) { if (choice2.UserName == player) { context.WinClasses.Attach(Winclass); context.SaveChanges(); } } else { context.WinClasses.Add(Winclass); context.SaveChanges(); } } }
public int QueryIfUserNameAndPasswordExists(string password, string player) { using (var context = new WinStatusContext()) { var user = context.UserNamePasswords.FirstOrDefault(u => u.UserName == player); if (user != null) { if (user.Password == password) { return(1); } else { return(0); } } else { return(2); } } }
public int SignUPEnquiryIfUserNameExists(string password, string player) { using (var context = new WinStatusContext()) { var user = context.UserNamePasswords.FirstOrDefault(u => u.UserName == player); if (user != null) { if (user.UserName == player) { return(3); } else { return(3); } } else { return(4); } } }
public void InsertUserNamePassword(string player, string password) { var UserPassword = new UserPassword { id = 1, UserName = player, Password = password, }; using (var context = new WinStatusContext()) { context.UserNamePasswords.Add(UserPassword); context.SaveChanges(); } }