// Use this for initialization void Start() { body = transform.parent.Find("Base").gameObject; turretBase = transform.parent.Find("TurretBase").gameObject; barrelBase = transform.parent.Find("BarrelBase").gameObject; wheelController = transform.parent.GetComponent <WheelControl>(); turretController = turretBase.transform.GetComponent <TurretSolver>(); gunTarget = turretBase.transform.position + turretBase.transform.forward * gunTargetDist; turretController.target = Vector3.zero; crosshairs = GetComponentsInChildren <LineRenderer>(); lastTransform = turretBase.transform.position; barrelEnd = transform.parent.Find("Barrel").gameObject; headerIcon = transform.Find("TurretHeading").gameObject; gunCamera = turretBase.transform.Find("Camera").gameObject.GetComponent <Camera>(); fireCalc = GetComponent <FireControl>(); if (playerControlled) { //barrelBase.GetComponent<HingeJoint>().useMotor = true; turretBase.GetComponent <HingeJoint>().useMotor = true; } }
public Program() { // Prioritize the given cockpit name rc = GetBlock <IMyShipController>(cockpitName, true); if (rc == null) // Second priority cockpit { rc = GetBlock <IMyCockpit>(); } if (rc == null) // Third priority remote control { rc = GetBlock <IMyRemoteControl>(); } if (rc == null) // No cockpits found. { throw new Exception("No cockpit/remote control found. Set the cockpitName field in settings."); } wheels = new WheelControl(rc, tickSpeed, GetBlocks <IMyMotorSuspension>()); leaderListener = IGC.RegisterBroadcastListener(transmitTag); leaderListener.SetMessageCallback(""); commandListener = IGC.RegisterBroadcastListener(transmitCommandTag); commandListener.SetMessageCallback(""); configurations["default"] = defaultOffset; offset = defaultOffset; LoadStorage(); if (tickSpeed == UpdateFrequency.Update10) { echoFrequency = 10; } else if (tickSpeed == UpdateFrequency.Update100) { echoFrequency = 1; } Echo("Ready."); }
public IEnumerator <bool> Init() { rc = GridTerminalSystem.GetBlockWithName(RC_Name) as IMyShipController; lcd = new Lcd(this); Echo("lcd loaded."); Echo("[|..........]"); yield return(true); sensor = new Sensor(rc, this); Echo("sensor loaded."); Echo("[||.........]"); yield return(true); wheel = new WheelControl(rc, this); Echo("wheel loaded."); Echo("[|||........]"); yield return(true); downforce = new Downforce(rc, this, DOWNFORCENAME); Echo("downforce loaded."); Echo("[||||.......]"); yield return(true); stopwatch = new Stopwatch(rc); Echo("stopwatch loaded."); Echo("[|||||......]"); yield return(true); logo = new Logo(this); Echo("logo loaded."); Echo("[||||||.....]"); yield return(true); transponder = new Transponder(this, PERSONSENSORNAME, ANTENNATAG); Echo("transponder loaded."); Echo("[|||||||....]"); yield return(true); lights = new Lights(rc, this, REARLIGHTGROUPNAME); Echo("lights loaded."); Echo("[||||||||...]"); yield return(true); gyroControl = new GyroControl(this, rc); Echo("gyrocontrol loaded."); Echo("[|||||||||..]"); yield return(true); IMyCameraBlock cam = GridTerminalSystem.GetBlockWithName(CAMERANAME) as IMyCameraBlock; surfaceScanner = new SurfaceScanner(cam, rc); Echo("surface scanner loaded"); Echo("[||||||||||.]"); yield return(true); dynamicCOM = new DynamicCOM(rc, this); Echo("DynamicCOM loaded"); Echo("[|||||||||||]"); Loaded = true; }