// Start is called before the first frame update void Start() { cba = gameObject.GetComponent <ChairBlowAway>(); wc_ba = gameObject.GetComponent <WC_BlowAway>(); wc_g = gameObject.GetComponent <WheelChair_Go>(); Wheelpos = this.transform.position; }
// Start is called before the first frame update void Start() { //WheelChair = GameObject.Find("Wheelchair_Gimmic"); wcg = WheelChair.GetComponent <WheelChair_Go>(); wcb = WheelChair.GetComponent <WheelChair_Back>(); }