private void SetSprite() { string spritePath = DirectionStart + (DirectionEnd != 0 ? "_" + DirectionEnd : ""); Sprite[] Color = SpriteManager.WireSprites[this.Color.ToString()]; SpriteRenderer SR = gameObject.GetComponentInChildren <SpriteRenderer>(); //the red sprite is spliced differently than the rest for some reason :^( int spriteIndex = WireDirections.GetSpriteIndex(spritePath); if (this.Color == WiringColor.red) { spriteIndex *= 2; if (TRay) { spriteIndex++; } } else if (TRay) { spriteIndex += 36; } SR.sprite = Color[spriteIndex]; if (SR.sprite == null) { this.Color = WiringColor.red; SetDirection(1); } }
public static ElectricalCableTile RetrieveElectricalTile(Connection WireEndA, Connection WireEndB, PowerTypeCategory powerTypeCategory) { ElectricalCableTile Tile = null; int spriteIndex = WireDirections.GetSpriteIndex(WireEndA, WireEndB); switch (powerTypeCategory) { case PowerTypeCategory.StandardCable: { Tile = ElectricalManager.Instance.MediumVoltageCables.Tiles[spriteIndex]; break; } case PowerTypeCategory.LowVoltageCable: { Tile = ElectricalManager.Instance.LowVoltageCables.Tiles[spriteIndex]; break; } case PowerTypeCategory.HighVoltageCable: { Tile = ElectricalManager.Instance.HighVoltageCables.Tiles[spriteIndex]; break; } } return(Tile); }
private void SetSprite() { SpriteRenderer SR = gameObject.GetComponentInChildren <SpriteRenderer>(); //the red sprite is spliced differently than the rest for some reason :^( string Compound; if (WireEndA < WireEndB) { Compound = WireEndA + "_" + WireEndB; } else { Compound = WireEndB + "_" + WireEndA; } int spriteIndex = WireDirections.GetSpriteIndex(Compound); if (TRay) { spriteIndex += 36; } SR.sprite = CableSprites.Sprites[spriteIndex]; if (SR.sprite == null) { Logger.LogError("SetSprite: Couldn't find wire sprite, sprite value didn't return anything!", Category.Electrical); } }
public static ElectricalCableTile RetrieveElectricalTile(Connection WireEndA, Connection WireEndB, PowerTypeCategory powerTypeCategory) { ElectricalCableTile Tile = null; string Compound; if (WireEndA < WireEndB) { Compound = WireEndA + "_" + WireEndB; } else { Compound = WireEndB + "_" + WireEndA; } int spriteIndex = WireDirections.GetSpriteIndex(Compound); switch (powerTypeCategory) { case PowerTypeCategory.StandardCable: Tile = ElectricalManager.Instance.MediumVoltageCables.Tiles[spriteIndex]; break; case PowerTypeCategory.LowVoltageCable: Tile = ElectricalManager.Instance.LowVoltageCables.Tiles[spriteIndex]; break; case PowerTypeCategory.HighVoltageCable: Tile = ElectricalManager.Instance.HighVoltageCables.Tiles[spriteIndex]; break; } return(Tile); }
private void SetSprite() { SpriteRenderer SR = gameObject.GetComponentInChildren <SpriteRenderer>(); int spriteIndex = WireDirections.GetSpriteIndex(WireEndA, WireEndB, TRay); SR.sprite = CableSprites.Sprites[spriteIndex]; if (SR.sprite == null) { Logger.LogError("SetSprite: Couldn't find wire sprite, sprite value didn't return anything!", Category.Electrical); } }
public void AddElectricalNode(Vector3Int position, WireConnect wireConnect) { var metaData = metaDataLayer.Get(position, true); var newdata = new ElectricalMetaData(); newdata.Initialise(wireConnect, metaData, position, this); metaData.ElectricalData.Add(newdata); ElectricalCableTile Tile = null; string Compound; if (newdata.InData.WireEndA < newdata.InData.WireEndB) { Compound = newdata.InData.WireEndA + "_" + newdata.InData.WireEndB; } else { Compound = newdata.InData.WireEndB + "_" + newdata.InData.WireEndA; } int spriteIndex = WireDirections.GetSpriteIndex(Compound); switch (newdata.InData.Categorytype) { case PowerTypeCategory.StandardCable: Tile = ElectricalManager.Instance.MediumVoltageCables.Tiles[spriteIndex]; break; case PowerTypeCategory.LowVoltageCable: Tile = ElectricalManager.Instance.LowVoltageCables.Tiles[spriteIndex]; break; case PowerTypeCategory.HighVoltageCable: Tile = ElectricalManager.Instance.HighVoltageCables.Tiles[spriteIndex]; break; } newdata.RelatedTile = Tile; if (Tile != null) { if (metaTileMap != null) { metaTileMap.SetTile(position, Tile); } } }
public void EditorAddElectricalNode(Vector3Int position, WireConnect wireConnect) { var ElectricalManager = FindObjectOfType <ElectricalManager>(); ElectricalCableTile Tile = null; string Compound; if (wireConnect.InData.WireEndA < wireConnect.InData.WireEndB) { Compound = wireConnect.InData.WireEndA + "_" + wireConnect.InData.WireEndB; } else { Compound = wireConnect.InData.WireEndB + "_" + wireConnect.InData.WireEndA; } int spriteIndex = WireDirections.GetSpriteIndex(Compound); switch (wireConnect.InData.Categorytype) { case PowerTypeCategory.StandardCable: Tile = ElectricalManager.MediumVoltageCables.Tiles[spriteIndex]; break; case PowerTypeCategory.LowVoltageCable: Tile = ElectricalManager.LowVoltageCables.Tiles[spriteIndex]; break; case PowerTypeCategory.HighVoltageCable: Tile = ElectricalManager.HighVoltageCables.Tiles[spriteIndex]; break; } if (Tile != null) { if (metaTileMap != null) { metaTileMap.SetTile(position, Tile); } } }
private void SetSprite() { //WireEndA; //WireEndB; Sprite[] Color = SpriteManager.WireSprites[CableType.ToString()]; if (Color == null) { SpriteManager.Instance.InitWireSprites(); Color = SpriteManager.WireSprites[CableType.ToString()]; } SpriteRenderer SR = gameObject.GetComponentInChildren <SpriteRenderer>(); //the red sprite is spliced differently than the rest for some reason :^( string Compound; if (WireEndA < WireEndB) { Compound = WireEndA + "_" + WireEndB; } else { Compound = WireEndB + "_" + WireEndA; } //Logger.Log(Compound + "?"); int spriteIndex = WireDirections.GetSpriteIndex(Compound); if (TRay) { spriteIndex += 36; } SR.sprite = Color[spriteIndex]; if (SR.sprite == null) { Logger.LogError("SetSprite: Couldn't find wire sprite, sprite value didn't return anything!", Category.Electrical); } }