// Update is called once per frame
    void Update()
    {
        if (this.GetCurrentGearActual() == 0 && this.GetCurrentSpeedKMH() == 0)
        {
            wheelLR.Burnout(this.GetCurrentRPM(), this.GetRedlineRPM(), this.GetMinRPM());
            wheelRR.Burnout(this.GetCurrentRPM(), this.GetRedlineRPM(), this.GetMinRPM());

            this.currentGearReading = 1;
        }

        else
        {
            wheelLR.BurnoutStop();
            wheelRR.BurnoutStop();

            // Rotate the wheels
            wheelLF.Spin(v);
            wheelLR.Spin(v);
            wheelRF.Spin(v);
            wheelRR.Spin(v);

            this.currentGearReading = currentGearActual;
        }
    }