public void ApplyAcceleration(float acceleration) { acceleration = Mathf.Clamp(acceleration, -1f, 1f); float currentMotorForce = acceleration > 0 ? maxForwardMotorForce : maxBackwardMotorForce; float currentAccelerationForce = acceleration * currentMotorForce; frontLeftWheel.ApplyAcceleration(currentAccelerationForce); frontRightWheel.ApplyAcceleration(currentAccelerationForce); }