/// <summary> /// Called after the Game and GraphicsDevice are created, but before LoadContent. Reference page contains code sample. /// </summary> protected override void Initialize() { // Initialize the camera and/or input manager as needed WebUISystem.Initialize(this.Content.RootDirectory); base.Initialize(); }
protected override void OnExiting(object sender, EventArgs args) { WebUISystem.Shutdown(); base.OnExiting(sender, args); }