private void OnTriggerEnter2D(Collider2D other)
 {
     if (other.CompareTag("MainCharacter"))
     {
         if (weatherType.Equals(WeatherType.Day))
         {
             weatherSystem.DayOrNight();
         }
         else if (weatherType.Equals(WeatherType.Night))
         {
             weatherSystem.DayOrNight();
         }
         else if (weatherType.Equals(WeatherType.Rain))
         {
             weatherSystem.Rain();
         }
         else if (weatherType.Equals(WeatherType.Sunny))
         {
             weatherSystem.Sunny();
         }
         else if (weatherType.Equals(WeatherType.Leaves))
         {
             weatherSystem.Leaves();
         }
         else if (weatherType.Equals(WeatherType.DayNightCycle))
         {
             weatherSystem.DayNightCycle();
         }
         else if (weatherType.Equals(WeatherType.FullWeather))
         {
             weatherSystem.FullWeather();
         }
     }
 }