Esempio n. 1
0
        public void WeatherSystemTest()
        {
            int      CloudCover = 0;
            DateTime date       = new DateTime(2009, 10, 12);

            date = date.AddHours(7);
            Coordinate coord    = new Coordinate(64, 10);
            double     sunshine = WeatherSystem.CalculateSunShineWm2(date, 5, coord, CloudCover);
            //Assert.IsTrue(sunshine > 510 && sunshine < 560,
            //    string.Format("Sunshine Wm2 is {0}; should be between 510 and 560", sunshine));

            double sunheightDeg = WeatherSystem.CalculateSunHeightDeg(date, coord);
            //Assert.IsTrue(sunheightDeg > 32 && sunheightDeg < 34,
            //    string.Format("Sunheight Deg is {0}; should be around 33.8", sunheightDeg));

            double sunDeclination = WeatherSystem.CalculateSunDeclination(date, coord);
            //Assert.IsTrue(sunDeclination > 4.1 && sunDeclination < 4.4,
            //    string.Format("Sun Declination Deg is {0}; should be 4.3", sunDeclination));


            DateTimeFromTo SunRiseSet = WeatherSystem.CalculateSunRiseSunSet(date, coord);

            if (SunRiseSet.ToTime != null && SunRiseSet.FromTime != null)
            {
                GameManager.Instance.Log.LogDebug(string.Format(
                                                      "WeatherSystemTest() : Sunrise at {0}, Sunset at {1}",
                                                      SunRiseSet.FromTime, SunRiseSet.ToTime));
            }
            GameManager.Instance.CreateGame(new Player(), "test game");
            GameManager.Instance.Game.GameStartTime    = date;
            GameManager.Instance.Game.UpperLeftCorner  = new Coordinate(70, -10);
            GameManager.Instance.Game.LowerRightCorner = new Coordinate(40, 10);
            GameManager.Instance.GameData.InitMainWeatherSystems(
                GameConstants.WeatherSystemTypes.Rough,
                GameConstants.WeatherSystemSeasonTypes.Autumn);
            GameManager.Instance.GameData.RecreateWeatherDataFromMain();
            WeatherSystem weather = GameManager.Instance.GameData.GetWeather(new Coordinate(60, 5));

            Assert.IsNotNull(weather, "Weather should not be null.");

            var weather50degN = WeatherSystem.CreateRandomWeatherSystem(GameConstants.WeatherSystemTypes.Fine, GameConstants.WeatherSystemSeasonTypes.Autumn, 50);
            var weather70degN = WeatherSystem.CreateRandomWeatherSystem(GameConstants.WeatherSystemTypes.Fine, GameConstants.WeatherSystemSeasonTypes.Autumn, 70);

            GameManager.Instance.Game.GameCurrentTime = new DateTime(2030, 9, 29, 13, 20, 0);
            GameManager.Instance.GameData.RecreateWeatherDataFromMain();
            var wsystem1 = GameManager.Instance.GameData.GetWeather(new Coordinate(60, 5));

            Assert.IsTrue(wsystem1.TotalLightPercent > 75, "There should be daylight.");

            GameManager.Instance.Game.GameCurrentTime = new DateTime(2030, 9, 29, 22, 20, 0);
            GameManager.Instance.GameData.RecreateWeatherDataFromMain();
            var wsystem2 = GameManager.Instance.GameData.GetWeather(new Coordinate(60, 5));

            Assert.IsTrue(wsystem2.TotalLightPercent < 10, "There should be night.");
        }