// Start is called before the first frame update void Start() { weatherRandom = FindObjectOfType <WeatherRandomiser>(); meshRenderer = gameObject.GetComponent <MeshRenderer>(); }
// Start is called before the first frame update void Start() { weatherReport = FindObjectOfType <WeatherRandomiser>(); arrow = GameObject.Find("WindArrow"); arrowtransform = arrow.GetComponent <RectTransform>(); }