private void Start()
    {
        spawning_area  = FindObjectOfType <Weapon_Spawning_Area>();
        weapon_spawner = FindObjectOfType <Weapon_Spawner>();

        check_for_current_instance();
    }
Esempio n. 2
0
    void Start()
    {
        change_weapon_color = GetComponent <SpriteRenderer>().color;

        R = GetComponent <SpriteRenderer>().color.r;
        G = GetComponent <SpriteRenderer>().color.g;
        B = GetComponent <SpriteRenderer>().color.b;

        weapon_spawner = FindObjectOfType <Weapon_Spawner>();
        check_for_current_instance();
    }