private void Start() { spawning_area = FindObjectOfType <Weapon_Spawning_Area>(); weapon_spawner = FindObjectOfType <Weapon_Spawner>(); check_for_current_instance(); }
void Start() { change_weapon_color = GetComponent <SpriteRenderer>().color; R = GetComponent <SpriteRenderer>().color.r; G = GetComponent <SpriteRenderer>().color.g; B = GetComponent <SpriteRenderer>().color.b; weapon_spawner = FindObjectOfType <Weapon_Spawner>(); check_for_current_instance(); }