private void Awake() { animator = GetComponent <Animator>(); rb = GetComponent <Rigidbody2D>(); stash = FindObjectOfType <WeaponStashSystem>(); weapon = GetComponentInChildren <WeaponHandler>(); }
private void Awake() { animator = GetComponent <Animator>(); stash = FindObjectOfType <WeaponStashSystem>(); render = GetComponentInChildren <SpriteRenderer>(); mover = GetComponentInParent <PlayerMover>(); }
private void Awake() { mover = GetComponent <PlayerMover>(); fighter = GetComponent <PlayerFighter>(); thrower = GetComponent <PlayerThrower>(); weaponHandler = GetComponentInChildren <WeaponHandler>(); stashSystem = FindObjectOfType <WeaponStashSystem>(); }
private void Awake() { animator = GetComponent <Animator>(); player = GameObject.FindGameObjectWithTag("Player").transform; guardPosition = transform.position; mover = GetComponent <EnemyMover>(); playerFighter = player.GetComponent <PlayerFighter>(); myCollider = GetComponent <Collider2D>(); stashSystem = FindObjectOfType <WeaponStashSystem>(); }
private void Awake() { lr = GetComponentInChildren <LineRenderer>(); weapon = GetComponentInChildren <WeaponHandler>(); stash = FindObjectOfType <WeaponStashSystem>(); }