private void Awake()
 {
     animator = GetComponent <Animator>();
     rb       = GetComponent <Rigidbody2D>();
     stash    = FindObjectOfType <WeaponStashSystem>();
     weapon   = GetComponentInChildren <WeaponHandler>();
 }
Beispiel #2
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 private void Awake()
 {
     animator = GetComponent <Animator>();
     stash    = FindObjectOfType <WeaponStashSystem>();
     render   = GetComponentInChildren <SpriteRenderer>();
     mover    = GetComponentInParent <PlayerMover>();
 }
Beispiel #3
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 private void Awake()
 {
     mover         = GetComponent <PlayerMover>();
     fighter       = GetComponent <PlayerFighter>();
     thrower       = GetComponent <PlayerThrower>();
     weaponHandler = GetComponentInChildren <WeaponHandler>();
     stashSystem   = FindObjectOfType <WeaponStashSystem>();
 }
 private void Awake()
 {
     animator      = GetComponent <Animator>();
     player        = GameObject.FindGameObjectWithTag("Player").transform;
     guardPosition = transform.position;
     mover         = GetComponent <EnemyMover>();
     playerFighter = player.GetComponent <PlayerFighter>();
     myCollider    = GetComponent <Collider2D>();
     stashSystem   = FindObjectOfType <WeaponStashSystem>();
 }
Beispiel #5
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 private void Awake()
 {
     lr     = GetComponentInChildren <LineRenderer>();
     weapon = GetComponentInChildren <WeaponHandler>();
     stash  = FindObjectOfType <WeaponStashSystem>();
 }