Esempio n. 1
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 /// <summary>
 /// Set weapon base item to be considered as unarmed for weapon finesse feat.
 /// </summary>
 /// <param name="baseItem">BaseItemType to be applied.</param>
 public static void SetWeaponUnarmed(this BaseItemType baseItem) => WeaponPlugin.SetWeaponUnarmed((int)baseItem);
Esempio n. 2
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 /// <summary>
 /// Set baseItem to be a Monk weapon.
 /// </summary>
 /// <param name="baseItem">BaseItemType for monk weapon.</param>
 public static void SetWeaponIsMonkWeapon(this BaseItemType baseItem) => WeaponPlugin.SetWeaponIsMonkWeapon((int)baseItem);