/// <summary> /// Set weapon base item to be considered as unarmed for weapon finesse feat. /// </summary> /// <param name="baseItem">BaseItemType to be applied.</param> public static void SetWeaponUnarmed(this BaseItemType baseItem) => WeaponPlugin.SetWeaponUnarmed((int)baseItem);
/// <summary> /// Set baseItem to be a Monk weapon. /// </summary> /// <param name="baseItem">BaseItemType for monk weapon.</param> public static void SetWeaponIsMonkWeapon(this BaseItemType baseItem) => WeaponPlugin.SetWeaponIsMonkWeapon((int)baseItem);