public void RefreshUnLock() { foreach (var tabWeaponRecord in TableReader.Weapon.Records.Values) { if (StageDataPack.Instance.CurIdx < tabWeaponRecord.UnLockLevel) //if (200 < tabWeaponRecord.UnLockLevel) { continue; } if (string.IsNullOrEmpty(_SelectedWeapon)) { _SelectedWeapon = tabWeaponRecord.Id; } var findItem = GetWeaponItem(tabWeaponRecord.Id); if (findItem != null) { continue; } WeaponDataItem weaponItem = new WeaponDataItem(); weaponItem.ItemDataID = tabWeaponRecord.Id; weaponItem.Level = 0; if (weaponItem.WeaponRecord.Price == 0) { weaponItem.Level = 1; } _UnLockWeapons.Add(weaponItem); } UIMainFun.ShowRedTip(); }
public static void ShowAsyn(WeaponDataItem weaponItem) { Hashtable hash = new Hashtable(); hash.Add("WeaponItem", weaponItem); GameCore.Instance.UIManager.ShowUI(UIConfig.UIWeaponSkillTip, UILayer.SubPopUI, hash); }
public void BuyWeaponHandle(object e, Hashtable hash) { Debug.Log("BuyWeaponHandle"); WeaponDataItem weaponItem = (WeaponDataItem)hash["WeaponItem"]; Dictionary <string, object> dic = new Dictionary <string, object>(); dic.Add("WeaponID", weaponItem.ItemDataID); TalkingDataGA.OnEvent("BuyWeapon", dic); }
public override void Show(Hashtable hash) { base.Show(hash); var weaponItem = (WeaponDataItem)hash["InitObj"]; _ShowWeapon = weaponItem; RefreshWeaponItem(weaponItem); }
public static void SetSelectWeapon(WeaponDataItem chooseWeapon) { var instance = GameCore.Instance.UIManager.GetUIInstance <UIChangeWeapon>(UIConfig.UIChangeWeapon); if (instance == null) { return; } if (!instance.isActiveAndEnabled) { return; } instance.OnChooseWeapon(chooseWeapon); }
public void BuyWeapon(WeaponDataItem weaponItem) { if (weaponItem.Level > 0) { return; } if (PlayerDataPack.Instance.DecMoney(PlayerDataPack.MoneyGold, weaponItem.WeaponRecord.Price)) { weaponItem.Level = 1; SaveClass(true); } Hashtable hash = new Hashtable(); hash.Add("WeaponItem", weaponItem); GameCore.Instance.EventController.PushEvent(EVENT_TYPE.EVENT_LOGIC_BUY_WEAPON, this, hash); }
public void LvUpWeapon(WeaponDataItem weaponItem) { if (weaponItem.IsWeaponMaxLevel()) { return; } if (weaponItem.Level == 0) { return; } if (PlayerDataPack.Instance.DecMoney(PlayerDataPack.MoneyGold, weaponItem.GetLvUPCost())) { ++weaponItem.Level; SaveClass(true); } Hashtable hash = new Hashtable(); hash.Add("WeaponItem", weaponItem); GameCore.Instance.EventController.PushEvent(EVENT_TYPE.EVENT_LOGIC_UPGRADE_WEAPON, this, hash); }
private void OnChooseWeapon(WeaponDataItem chooseWeapon) { WeaponDataPack.Instance.SetSelectWeapon(chooseWeapon.ItemDataID); _WeaponContainer.RefreshItems(); }
public void SetSelectWeapon(string weaponID) { _SelectedWeapon = weaponID; _SelectedWeaponItem = null; SaveClass(true); }
public static int GetWeaponLevelUpMoney(WeaponDataItem weaponItem) { return(1); }
public void RefreshWeaponItem(WeaponDataItem weaponItem) { //_Name.text = StrDictionary.GetFormatStr(weaponItem.WeaponRecord.NameDict); ResourceManager.Instance.SetImage(_Icon, weaponItem.WeaponRecord.Icon); _SkillName.text = StrDictionary.GetFormatStr(weaponItem.WeaponRecord.SkillName); var curAttr = weaponItem.GetCurLevelAttrs(); _Atk.text = ((int)curAttr.x).ToString(); _HP.text = ((int)curAttr.y).ToString(); _NextAttrs.SetActive(false); if (UIChangeWeapon.GetShowTag() == 0) { _BtnLvUp.gameObject.SetActive(false); _MaxLevelTip.SetActive(false); if (weaponItem.Level > 0) { _BtnBuy.gameObject.SetActive(false); if (weaponItem.ItemDataID == WeaponDataPack.Instance._SelectedWeapon) { _BtnEquip.gameObject.SetActive(false); _BtnEquiped.gameObject.SetActive(true); } else { _BtnEquip.gameObject.SetActive(true); _BtnEquiped.gameObject.SetActive(false); } _Level.text = "Lv." + (weaponItem.Level - 1).ToString(); } else { _BtnEquip.gameObject.SetActive(false); _BtnBuy.gameObject.SetActive(true); _BuyPrice.ShowCurrency(PlayerDataPack.MoneyGold, weaponItem.WeaponRecord.Price); _Level.text = ""; } } else { _BtnEquip.gameObject.SetActive(false); _BtnBuy.gameObject.SetActive(false); _BtnEquiped.gameObject.SetActive(false); _Level.text = "Lv." + (weaponItem.Level - 1) + "/" + weaponItem.WeaponRecord.MaxLevel; if (weaponItem.Level == 0) { _BtnEquip.gameObject.SetActive(false); _BtnBuy.gameObject.SetActive(true); _Level.text = "Lv.0"; _BuyPrice.ShowCurrency(PlayerDataPack.MoneyGold, weaponItem.WeaponRecord.Price); } else if (!weaponItem.IsWeaponMaxLevel()) { _BtnLvUp.gameObject.SetActive(true); _MaxLevelTip.SetActive(false); _NextAttrs.SetActive(true); var nextAttr = weaponItem.GetNextLevelAttrs(); _NextLvAtk.text = "+" + ((int)nextAttr.x - curAttr.x).ToString(); _NextLvHP.text = "+" + ((int)nextAttr.y - curAttr.y).ToString(); if (weaponItem.IsGetWeapon()) { _LvUpPrice.gameObject.SetActive(true); _LvUpPrice.ShowCurrency(PlayerDataPack.MoneyGold, weaponItem.GetLvUPCost()); } else { _LvUpPrice.gameObject.SetActive(false); } } else { _BtnLvUp.gameObject.SetActive(false); _MaxLevelTip.SetActive(true); } } }