// Update is called once per frame protected override void Update() { base.Update(); if (IsAlive()) { float horizontal = Input.GetAxis("Horizontal"); float vertical = Input.GetAxis("Vertical"); Vector2 mousePos = Camera.main.ScreenToWorldPoint(new Vector2(Input.mousePosition.x, Input.mousePosition.y)); Move(horizontal, vertical); LookAt(mousePos.x, mousePos.y); if (weapon != null) { WeaponBehavior weaponScript = weapon.GetComponent <WeaponBehavior>(); //TODO ajouter controls manager pour switch clavier/sourie (lastInput = clavier OU stick) Vector2 position = new Vector2(transform.position.x, transform.position.y); Vector2 direction; if (Input.GetMouseButton(0)) //PRESSED { //Debug.Log("Pressed left."); direction = mousePos - position; weaponScript.Fire(this.gameObject, direction); } else { direction = new Vector2(Input.GetAxis("RightStickX"), Input.GetAxis("RightStickY")); if (direction.magnitude > 0) { weaponScript.Fire(this.gameObject, direction); } } } if (Input.GetMouseButtonDown(1)) //CLICK { Debug.Log("Clicked right. ROULAAAAAADE"); } /*if (Input.GetMouseButtonDown(2)) * Debug.Log("Clicked middle.");*/ } }