Esempio n. 1
0
        private void DoMouseAction()
        {
            int x = _mouseX;
            int y = _mouseY;

            double value = 0;

            if (tsCbMouseValue.SelectedIndex != -1)
            {
                value = Convert.ToDouble(tsCbMouseValue.Items[tsCbMouseValue.SelectedIndex]);
            }

            if (tsCbMouseAction.SelectedIndex == 0)
            {
                Engine.Poke(x, y, value, 0);
                Engine.Poke(x + 1, y, value, 0);
                Engine.Poke(x, y + 1, value, 0);
                Engine.Poke(x + 1, y + 1, value, 0);
            }
            else if (tsCbMouseAction.SelectedIndex == 1)
            {
                Engine.SetWall(x, y);
            }
            else if (tsCbMouseAction.SelectedIndex == 2)
            {
                Engine.SetWall(x, y, false);
                Engine.SetWall(x + 1, y, false);
                Engine.SetWall(x, y + 1, false);
                Engine.SetWall(x + 1, y + 1, false);
            }
            else if (tsCbMouseAction.SelectedIndex == 3)
            {
                Engine.SetMass(x, y, value);
                Engine.SetMass(x + 1, y, value);
                Engine.SetMass(x, y + 1, value);
                Engine.SetMass(x + 1, y + 1, value);
                Engine.SetMass(x, y + 2, value);
                Engine.SetMass(x + 2, y + 2, value);
            }
            else if (tsCbMouseAction.SelectedIndex == 4)
            {
                Engine.SetMass(x, y, 0);
                Engine.SetMass(x + 1, y, 0);
                Engine.SetMass(x, y + 1, 0);
                Engine.SetMass(x + 1, y + 1, 0);
                Engine.SetMass(x, y + +2, 0);
                Engine.SetMass(x + 2, y + 2, 0);
            }
            else if (tsCbMouseAction.SelectedIndex == 5)
            {
                SinusWaveSource sws = new SinusWaveSource();
                sws.X         = x;
                sws.Y         = y;
                sws.Frequency = value / 10.0;

                Engine.AddWaveSoucre(sws);
            }
        }