Esempio n. 1
0
 private void FixedUpdate()
 {
     if (waveEngine.GetCurrentWave().name == "Begin More" && !findLastOne)
     {
         GameObject[] enemies = GameObject.FindGameObjectsWithTag("Enemy");
         if (enemies.Length == 1 && waveEngine.State == WaveEngine.SpawnState.WATTING)
         {
             findLastOne = true;
             enemies[0].AddComponent <TutorialGetSkill>();
         }
     }
     else if (waveEngine.GetCurrentWave().name == "Level 1-1")
     {
         Debug.Log("Tutorial End.");
         Destroy(this);
     }
 }