Esempio n. 1
0
    // Use this for initialization
    void Start()
    {
        gameController  = GameObject.FindWithTag("GameController").GetComponent <GameController>();
        enemyController = GetComponent <EnemyController>();
        moneyController = GameObject.FindWithTag("Money UI").GetComponent <MoneyController>();
        healthBar       = transform.GetChild(1).GetChild(0).GetComponent <EnemyHealthBar>();
        waveCounterUI   = GameObject.FindWithTag("Wave Counter UI").GetComponent <WaveCounterUI>();

        health = 100;
    }
Esempio n. 2
0
    // Use this for initialization
    void Start()
    {
        // Lock the cursor to the center of the screen and hide it.
        Cursor.lockState = CursorLockMode.Locked;

        waveCounterUI   = GameObject.FindWithTag("Wave Counter UI").GetComponent <WaveCounterUI>();
        moneyController = GameObject.FindWithTag("Money UI").GetComponent <MoneyController>();

        currEnemyWaveHp          = initEnemyWaveHp;
        remainingCurrEnemyWaveHp = currEnemyWaveHp;

        money = 800;
        moneyController.setMoneyText(money);
        waveNum = 1;
        waveCounterUI.setWaveCounter(waveNum, currEnemyWaveHp, currEnemyWaveHp);

        waveInProgress     = true;
        uiDisableMouseLook = false;
        uiDisableMouseLook = false;

        StartCoroutine(SpawnWave());
        StartCoroutine(WaveController());
    }