private void Start()
    {
        // We use x and z here, and x and y in Maze.cs (just a reminder)
        maze = new CombinedMaze(mazeWidth, mazeHeight, Mood.NumberOfMoodsX, Mood.NumberOfMoodsY, seed);
        var matrix = maze.GetNumericalMatrix();

        var width  = matrix.GetLength(0);
        var height = matrix.GetLength(1);

        MoodProfile.SetMazeSize(mazeWidth, mazeHeight);
        for (var x = 0; x < width; x++)
        {
            for (var z = 0; z < height; z++)
            {
                var profile = MoodProfile.Get(x, z);
                if (matrix[x, z] == 1)
                {
                    CreateWall(x, z, profile.WallMaterial);
                }
                else
                {
                    CreateFloor(x, z, profile.FloorMaterial);
                }
            }
        }
    }
Esempio n. 2
0
    private static void InitProfiles()
    {
        var defaultWall  = LoadWall("Brick");
        var defaultFloor = LoadFloor("Floor");

        _profiles = new MoodProfile[3, 3];

        // Dramatic
        _profiles[0, 0] = new MoodProfile(
            LoadWall("Forest"),
            LoadFloor("Grass 2")
            );

        // Concrete
        _profiles[0, 1] = new MoodProfile(
            LoadWall("Hedge"),
            LoadFloor("Sand")
            );

        // Harmonic
        _profiles[0, 2] = new MoodProfile(
            LoadWall("Water"),
            LoadFloor("Sand")
            );

        // Scary
        _profiles[1, 0] = new MoodProfile(
            LoadWall("Tree"),
            LoadFloor("Blood")
            );

        // Neutral
        _profiles[1, 1] = new MoodProfile(
            defaultWall,
            defaultFloor
            );

        // Merry
        _profiles[1, 2] = new MoodProfile(
            LoadWall("ButterfliesAndBubbles"),
            LoadFloor("Grass")
            );

        // Glitchy
        _profiles[2, 0] = new MoodProfile(
            LoadWall("Faces"),
            LoadFloor("Brown")
            );

        // Abstract
        _profiles[2, 1] = new MoodProfile(
            LoadWall("Abstrakt"),
            LoadFloor("Checkers")
            );

        // Trippy
        var trippyMaterial = new TrippyMaterial();

        _profiles[2, 2] = new MoodProfile(
            trippyMaterial.Material,
            LoadFloor("Stream")
            );

        _profilesInitialized = true;
    }