// Use this for initialization void Start() { _manager = transform.parent.Find("GameWaterManager").GetComponent <GameWater>(); _sprite = GetComponent <SpriteRenderer>().sprite; _vail = transform.parent.Find("Vail").GetComponent <WaterVail>(); Init(); }
// Use this for initialization void Start() { _frog = transform.parent.Find("Frog").GetComponent <WaterFrog>(); _eyes = transform.parent.Find("Eye").GetComponent <WaterEyes>(); _vail = transform.parent.Find("Vail").GetComponent <WaterVail>(); _banana = transform.parent.Find("Banana").GetComponent <WaterBanana>(); RestartScene(); }
// Use this for initialization void Start() { _active = true; _vail = transform.parent.Find("Vail").GetComponent <WaterVail>(); }