// Use this for initialization
 void Start()
 {
     _manager = transform.parent.Find("GameWaterManager").GetComponent <GameWater>();
     _sprite  = GetComponent <SpriteRenderer>().sprite;
     _vail    = transform.parent.Find("Vail").GetComponent <WaterVail>();
     Init();
 }
    // Use this for initialization
    void Start()
    {
        _frog   = transform.parent.Find("Frog").GetComponent <WaterFrog>();
        _eyes   = transform.parent.Find("Eye").GetComponent <WaterEyes>();
        _vail   = transform.parent.Find("Vail").GetComponent <WaterVail>();
        _banana = transform.parent.Find("Banana").GetComponent <WaterBanana>();


        RestartScene();
    }
 // Use this for initialization
 void Start()
 {
     _active = true;
     _vail   = transform.parent.Find("Vail").GetComponent <WaterVail>();
 }