void Start() { m_timePassed = 0; m_waterFloating = GetComponent <WaterFloating>(); m_spriteRenderer = GetComponent <SpriteRenderer>(); m_bubbles = GetComponent <ParticleSystem>(); }
// Start is called before the first frame update void Start() { m_level = LevelInfo.instance; m_rigidbody = GetComponent <Rigidbody2D>(); m_waterFloating = GetComponent <WaterFloating>(); m_animator = GetComponent <Animator>(); }