Esempio n. 1
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 void Start()
 {
     m_timePassed     = 0;
     m_waterFloating  = GetComponent <WaterFloating>();
     m_spriteRenderer = GetComponent <SpriteRenderer>();
     m_bubbles        = GetComponent <ParticleSystem>();
 }
Esempio n. 2
0
 // Start is called before the first frame update
 void Start()
 {
     m_level         = LevelInfo.instance;
     m_rigidbody     = GetComponent <Rigidbody2D>();
     m_waterFloating = GetComponent <WaterFloating>();
     m_animator      = GetComponent <Animator>();
 }