void PickUpTime()
 {
     pickupTime += Time.deltaTime;
     if (pickupTime >= 10)
     {
         pickUpType = GameManager.PickUpType.None;
         pickupTime = 0;
     }
 }
 public void PickupAudio(GameManager.PickUpType pickUp)
 {
     if (!transition)
     {
         audioSource.volume = 0.8f;
         if (pickUp == GameManager.PickUpType.Repair)
         {
             audioSource.clip = repairSound;
             audioSource.Play();
         }
         else
         {
             audioSource.clip = weaponSound;
             audioSource.Play();
         }
     }
 }