void PickUpTime() { pickupTime += Time.deltaTime; if (pickupTime >= 10) { pickUpType = GameManager.PickUpType.None; pickupTime = 0; } }
public void PickupAudio(GameManager.PickUpType pickUp) { if (!transition) { audioSource.volume = 0.8f; if (pickUp == GameManager.PickUpType.Repair) { audioSource.clip = repairSound; audioSource.Play(); } else { audioSource.clip = weaponSound; audioSource.Play(); } } }