Esempio n. 1
0
 // Update is called once per frame
 void Update()
 {
     if (warringList.Count > 0)
     {
         WarringModel model = warringList[0];
         window.Active(model);
         warringList.RemoveAt(0);
     }
 }
Esempio n. 2
0
 public void Active(WarringModel model)
 {
     transform.SetAsLastSibling();
     this.gameObject.SetActive(true);
     text.text = model.valuse;
     Event     = model.warringEvent;
     if (model.timer > 0)
     {
         Invoke("Close", model.timer);
     }
 }