// Update is called once per frame void Update() { if (warringList.Count > 0) { WarringModel model = warringList[0]; window.Active(model); warringList.RemoveAt(0); } }
public void Active(WarringModel model) { transform.SetAsLastSibling(); this.gameObject.SetActive(true); text.text = model.valuse; Event = model.warringEvent; if (model.timer > 0) { Invoke("Close", model.timer); } }