/// <summary> /// /// </summary> /// <param name="mousePoint"></param> /// <param name="wfPointType"></param> public void ShowShadow(Point mousePoint, WFPointType wfPointType) { if (wfPointType == WFPointType.Excursion) { this.plShadow.Points = this.GetPloyline(this.plShadow.Points, this.previousPoint, mousePoint); this.previousPoint = mousePoint; } else this.plShadow.Points = this.GetMe(); }
/// <summary> /// /// </summary> /// <param name="point"></param> /// <param name="wfPointType"></param> /// <param name="sender"></param> public void ShowShadow(Point point, WFPointType wfPointType, object sender) { if ((this.BeginWFElement == null && this.EndWFElement == null) || (this.BeginWFElement != null && this.EndWFElement != null && this.WFState == WFElementState.Focus)) this.wfShape.ShowShadow(point, wfPointType); }