// public Text cycleInteractionText;

	public void CycleInteraction() {
		weatherInteraction++;
		if((int)weatherInteraction >= (int)WEATHER_MODE.NotInitializedYet) {
			weatherInteraction = (WEATHER_MODE)0;
		}
		enforceWeatherMode();
	}
	public void NewWeatherValue(float newVal) {
		if(stormSoundEvt==null) {
			return;
		}
		weatherFade = newVal;
		float songFloat = 0.0f;
		if(weatherFade < 1.0f) {
			weatherFade = 1.0f;
		} else if(weatherFade < 2.0f) {
			weatherFade = 2.0f;
		} else {
			weatherFade = 3.0f;
		}
		stormSoundEvt.setParameterValue("StormLevel", weatherFade);
		weatherInteraction = (WEATHER_MODE)((int)weatherFade);
		if((int)weatherInteraction >= (int)WEATHER_MODE.NotInitializedYet) {
			weatherInteraction = (WEATHER_MODE)0;
		}
		enforceWeatherMode();
	}