Esempio n. 1
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 public void SignedAngle()
 {
     Assert.AreEqual(VectorE.SignedAngle(Vector2.up, Vector2.up), 0);
     Assert.AreEqual(VectorE.SignedAngle(Vector2.up, Vector2.right), 90);
     Assert.AreEqual(VectorE.SignedAngle(Vector2.up, Vector2.down), 180);
     Assert.AreEqual(VectorE.SignedAngle(Vector2.up, Vector2.left), -90);
 }
Esempio n. 2
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        private static Vector2 GetBisector(Vector2 previous, Vector2 current, Vector2 next, out float angle)
        {
            Vector2 toPrevious = (previous - current).normalized;
            Vector2 toNext     = (next - current).normalized;

            angle = VectorE.Angle360(toPrevious, toNext);
            Assert.IsFalse(float.IsNaN(angle));
            return(toPrevious.RotateCW(angle / 2));
        }
Esempio n. 3
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 public void SignedAngle()
 {
     Assert.AreEqual(0, VectorE.SignedAngle(Vector2.up, Vector2.up));
     Assert.AreEqual(45, VectorE.SignedAngle(Vector2.up, Vector2.one));
     Assert.AreEqual(90, VectorE.SignedAngle(Vector2.up, Vector2.right));
     Assert.AreEqual(135, VectorE.SignedAngle(Vector2.up, new Vector2(1, -1)));
     Assert.AreEqual(180, VectorE.SignedAngle(Vector2.up, Vector2.down));
     Assert.AreEqual(-45, VectorE.SignedAngle(Vector2.up, new Vector2(-1, 1)));
     Assert.AreEqual(-90, VectorE.SignedAngle(Vector2.up, Vector2.left));
     Assert.AreEqual(-135, VectorE.SignedAngle(Vector2.up, new Vector2(-1, -1)));
 }