private void InitBrick(PhysicsBrick brick, int identifier, VoxelReference reference) { brick.SetID(identifier, colorPalette.Colors[identifier]); brick.SetReferenceBrick(reference); BrickUtility.PlaceBrickAbsolute(brick, GetSpawnPosition(identifier), orientation); brick.OnBrickFellDown.AddListener(RespawnBrick); }
public void SetReferenceBrick(VoxelReference referenceBrick) { reference = referenceBrick; }