void GenerateVoxel2Mesh(VoxelData data) { verticies = new List <Vector3>(); triangles = new List <int>(); for (int z = 0; z < data.Depth; z++) { for (int x = 0; x < data.Width; x++) { if (data.Get2Cell(x, z) == 0) { continue; } Make2Cube(adjScale, new Vector3((float)x * scale, 0, (float)z * scale), x, z, data); } } }