Esempio n. 1
0
        public override void OnInspectorGUI()
        {
            Undo.RecordObject(Target, Target.name);

            if (Utility.GUIButton("Generate", UltiDraw.DarkGrey, UltiDraw.White))
            {
                Target.Generate();
            }
            Target.Combine    = EditorGUILayout.Toggle("Combine Meshes", Target.Combine);
            Target.Optimise   = EditorGUILayout.Toggle("Optimise", Target.Optimise);
            Target.Resolution = Mathf.Clamp(EditorGUILayout.IntField("Resolution", Target.Resolution), 1, 50);
            EditorGUILayout.HelpBox("Colliders: " + Target.GetColliders().Length, MessageType.None);
            EditorGUILayout.HelpBox("Bounds Min: " + Target.BoundsMin.ToString("F3"), MessageType.None);
            EditorGUILayout.HelpBox("Bounds Max: " + Target.BoundsMax.ToString("F3"), MessageType.None);
            EditorGUILayout.HelpBox("Bounds: " + Target.GetExtents().ToString("F3"), MessageType.None);
            if (Utility.GUIButton("Show Bounds", Target.ShowBounds ? UltiDraw.Cyan : UltiDraw.Grey, UltiDraw.Black))
            {
                Target.ShowBounds = !Target.ShowBounds;
            }
            if (Utility.GUIButton("Show Geometry", Target.ShowGeometry ? UltiDraw.Cyan : UltiDraw.Grey, UltiDraw.Black))
            {
                Target.ShowGeometry = !Target.ShowGeometry;
            }

            if (GUI.changed)
            {
                EditorUtility.SetDirty(Target);
            }
        }
Esempio n. 2
0
 void Awake()
 {
     Target = (VoxelCollider)target;
     Target.GetColliders().gameObject.hideFlags = HideFlags.None;
 }