Esempio n. 1
0
    public void ProbeGuidelines(Point3 fromPoint)
    {
        Voxel fromVox = _board.GetVoxelAt(fromPoint);

        ClearWireBoxes();

        if (fromVox == null)
        {
            return;
        }

        // probe for guidelines
        Point3 nextPoint = fromPoint + new Point3(0, 0, 1);
        Voxel  nextVox   = _board.GetVoxelAt(nextPoint);
        Voxel  lastVox   = fromVox;

        while (nextVox != null && nextVox.State.name == "Empty")
        {
            lastVox    = nextVox;
            nextPoint += new Point3(0, 0, 1);
            nextVox    = _board.GetVoxelAt(nextPoint);
        }
        Vector3 top = lastVox != null ? lastVox.transform.position : Vector3.zero;

        if (fromVox != lastVox)
        {
            _wiredBoxes.Add(lastVox);
        }

        nextPoint = fromPoint + new Point3(0, 0, -1);
        nextVox   = _board.GetVoxelAt(nextPoint);
        lastVox   = fromVox;
        while (nextVox != null && nextVox.State.name == "Empty")
        {
            lastVox    = nextVox;
            nextPoint += new Point3(0, 0, -1);
            nextVox    = _board.GetVoxelAt(nextPoint);
        }
        Vector3 bottom = lastVox != null ? lastVox.transform.position : Vector3.zero;

        if (fromVox != lastVox)
        {
            _wiredBoxes.Add(lastVox);
        }

        Vector3 left  = Vector3.zero;
        Vector3 right = Vector3.zero;

        if (_board.Orientation == Direction.South || _board.Orientation == Direction.North)
        {
            nextPoint = fromPoint + new Point3(-1, 0, 0);
            nextVox   = _board.GetVoxelAt(nextPoint);
            lastVox   = fromVox;
            while (nextVox != null && nextVox.State.name == "Empty")
            {
                lastVox    = nextVox;
                nextPoint += new Point3(-1, 0, 0);
                nextVox    = _board.GetVoxelAt(nextPoint);
            }
            left = lastVox.transform.position;
            if (fromVox != lastVox)
            {
                _wiredBoxes.Add(lastVox);
            }

            nextPoint = fromPoint + new Point3(1, 0, 0);
            nextVox   = _board.GetVoxelAt(nextPoint);
            lastVox   = fromVox;
            while (nextVox != null && nextVox.State.name == "Empty")
            {
                lastVox    = nextVox;
                nextPoint += new Point3(1, 0, 0);
                nextVox    = _board.GetVoxelAt(nextPoint);
            }
            right = lastVox.transform.position;
            if (fromVox != lastVox)
            {
                _wiredBoxes.Add(lastVox);
            }
        }
        else
        {
            nextPoint = fromPoint + new Point3(0, -1, 0);
            nextVox   = _board.GetVoxelAt(nextPoint);
            lastVox   = fromVox;
            while (nextVox != null && nextVox.State.name == "Empty")
            {
                lastVox    = nextVox;
                nextPoint += new Point3(0, -1, 0);
                nextVox    = _board.GetVoxelAt(nextPoint);
            }
            left = lastVox.transform.position;
            if (fromVox != lastVox)
            {
                _wiredBoxes.Add(lastVox);
            }

            nextPoint = fromPoint + new Point3(0, 1, 0);
            nextVox   = _board.GetVoxelAt(nextPoint);
            lastVox   = fromVox;
            while (nextVox != null && nextVox.State.name == "Empty")
            {
                lastVox    = nextVox;
                nextPoint += new Point3(0, 1, 0);
                nextVox    = _board.GetVoxelAt(nextPoint);
            }
            right = lastVox.transform.position;
            if (fromVox != lastVox)
            {
                _wiredBoxes.Add(lastVox);
            }
        }
        head.EnableGuidelines(top, bottom, left, right);
        foreach (Voxel v in _wiredBoxes)
        {
            _board.SetVoxel(v.point, "Cubed");
        }
    }