Esempio n. 1
0
    public float GetGroundHeight(Vector3 scene)
    {
        Vector3 voxSpace = FromSceneSpace(scene);
        int x            = (int)voxSpace.x;
        int y            = (int)voxSpace.y;
        int z            = (int)voxSpace.z;

        for (int h = y; h >= 0; h--)
        {
            Voxel v = GetVoxel(x, h, z);
            if ((v.Active && v.Collider()) || v.Type == VoxelType.Water)
            {
                if (v.Type == VoxelType.Water)
                {
                    for (int wh = h; wh < Chunk.Y_SIZE; wh++)
                    {
                        Voxel v2 = GetVoxel(x, wh, z);
                        if (!v2.Active)
                        {
                            y = wh - 3;
                            break;
                        }
                    }
                }
                else
                {
                    y = h;
                }
                break;
            }
        }

        return(y * Voxel.SIZE);
    }