private void Awake() { canvas.enabled = false; if (instance == null) { instance = this; DontDestroyOnLoad(this.gameObject); } else { Destroy(gameObject); } }
private void Start() { vsm = VolumeSettingManager.instance; }
private void Start() { CheckpointManager = GameObject.FindGameObjectWithTag("CheckpointManager"); vsm = VolumeSettingManager.instance; }