private void Awake()
    {
        canvas.enabled = false;
        if (instance == null)
        {
            instance = this;

            DontDestroyOnLoad(this.gameObject);
        }
        else
        {
            Destroy(gameObject);
        }
    }
Beispiel #2
0
 private void Start()
 {
     vsm = VolumeSettingManager.instance;
 }
Beispiel #3
0
 private void Start()
 {
     CheckpointManager = GameObject.FindGameObjectWithTag("CheckpointManager");
     vsm = VolumeSettingManager.instance;
 }